The Tower: Floors, Beacons & Routes
The Tower is not flat—it is a towering colosseum of ascending floors. With each level, the player pool narrows, environmental hazards multiply, and survival demands tighter squad synchronization.
Floor 1: The Sunken Vaults & Outskirts
The foundation of the Tower. Match starts with 30 players dropping across sprawling sunken chambers. Fast looting and efficient minion clearing are paramount to afford your first Level 2 weapon upgrade at the Summon Shrine.
Floor Directives:
- › Drop anywhere: monitor real-time heat spots upon hold-to-commit to avoid high-traffic choke points.
- › Farm Minion packs and small chests to accumulate baseline 1,000 Fragments.
- › Calibrate and hold at least 1 Beacon to unlock the Floor Ascension Teleporters before the collapse timer expires.
Floor 2: The Ancient Sanctum & Cascades
Floor 2 ramps up the lethality. As the squad pool shrinks, remaining teams converge around central waterfalls and ancient tree sanctuaries. Here, The Destroyer roams freely, and elite Tormentors guard high-value vaults.
Floor Directives:
- › Contest central High-Value Beacons where capture progress is contested by remaining top squads.
- › Unlock Purple Paid Doors (costs 500 Fragments) for guaranteed Tier 2/3 relics.
- › Locate and position around The Destroyer ("Grandma") patrol paths.
Floor 3: The Celestial Summit & The Abyss
The pinnacle of Arkheron. Only the strongest teams ascend to this starry open-air summit. Surrounded by the bottomless void of The Abyss, all PvE distractions cease as squads duel in free-aim combat for ultimate victory.
Floor Directives:
- › Control the Final Beacon at the center of the celestial platform.
- › Prevent opposing squad members from completing their 4-piece Eternal Transformations.
- › Achieve total team wipe in the final 3v3 duel before the Tower cycle resets.